
I work as an indie developer, designer, and illustrator, across development, visual art, and streaming.My work includes technical projects, commissioned art assets, and creative content shared publicly through development platforms and streams.
I develop web-based tools, applications, and games, with a focus on interactive systems, commissioned apps, and long-term personal projects.
My technical work prioritizes clarity, structure, and systems that make sense internally, and is documented publicly on the following platforms.
I create digital illustrations, character art and visual assets, including commissioned fanart and original work.
My style leans toward soft aesthetics and expressive design, often inspired by games and animation.
My commissioned work to date has focused primarily on art assets, which are shared across the platforms below.
For commissioned work, you can also check out my portfolio, check prices for standard requests, or check out my FAQ page, following these links.
I'm developing narrative-driven and experimental game projects, combining code, art, and storytelling. These projects allow me to explore both sides of my creativity together.As they are still in early stages, all assets are confidential; however some public documentation can be seen in these platforms.
I stream art, development, and relaxed gameplay in a low-pressure environment.My art and development streams focus on process, learning, and sharing creative work as it happens, rather than polished performances.I also stream relaxed gameplay sessions, centered on enjoying games, creativity, and maintaining a calm shared space.These streams offer a practical look at how I work, including assets I create and use myself.